Portal ‘Look Dev’ - animation dept. render a flat circle to drive the portal animation. The comp setup is then layered on this.
Portal ‘Look Dev’ - corner pin to shot, grade, glow and add more glitch!
Before and after compositing ‘look
Shotgun used to track shots and tag necessary comp FX
Render from CG (right) and with comp grade, lighting and motion blur applied (left)
Miko ‘hair rim light’ look dev - the light blue was created in comp and could be changed to suit different lighting conditions
pipeline tests to check Toon Boom / Harmony output quirks