Some of the ‘behind-the-scenes’ development images whilst at Fin Design & VFX look dev / RnD on the interior rock walls (using Quixel Megascans) of the Sinkhole as well as the Rift/Aurora for when it is inside the Sinkhole - all done within Unreal Engine 5.0.
Production layout, lighting and rendering also in Unreal Engine 5.0 - This was the first time UE was used for actual production shots for Fin.
Shot compositing in Nuke 12.0