Compositing in Nuke 11
Grade in DaVinci Resolve 15
comp res - UHD 4K (3840 x 2160)
with Bastion’s Heidi Baleisis
2nd Unit DOP - Ben Fogarty
previsualisation of crowd.
Crowd simulation was kept fairly un-complex using Maya’s ‘MASH’ to create instances of the various figures.
Rendering in Redshift 2.6.11
Example of base model. Different shaders, hats and accessories etc. could be turned on and off for a variation of figures.
Example of the different mocap source skeletons. These were managed using Maya’s ‘Human IK’ workflow.