• MAT McCOSKER (VES) - VFX / CG SUPERVISOR
  • Painting
  • Film
  • TVC
  • Resumè
  • REEL 2024
Mat McCosker

VFX / CG Supervisor

  • MAT McCOSKER (VES) - VFX / CG SUPERVISOR
  • Painting
  • Film
  • TVC
  • Resumè
  • REEL 2024

4K_vfx_breakdown

Compositing in Nuke 11

Grade in DaVinci Resolve 15

comp res - UHD 4K (3840 x 2160)

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 with Bastion’s Heidi Baleisis

with Bastion’s Heidi Baleisis

IMG_7803.JPG
 2nd Unit DOP - Ben Fogarty

2nd Unit DOP - Ben Fogarty

 previsualisation of crowd.

previsualisation of crowd.

CG crowd test

Crowd simulation was kept fairly un-complex using Maya’s ‘MASH’ to create instances of the various figures.

Rendering in Redshift 2.6.11

 Example of base model. Different shaders, hats and accessories etc. could be turned on and off for a variation of figures.

Example of base model. Different shaders, hats and accessories etc. could be turned on and off for a variation of figures.

 Example of the different mocap source skeletons. These were managed using Maya’s ‘Human IK’ workflow.

Example of the different mocap source skeletons. These were managed using Maya’s ‘Human IK’ workflow.